
Many-Worlds Inverse Rendering • 11
Optimization states
Ground truth
(1/12 views)
Iter 20 Iter 50 Iter 100 Iter 200
Ours
11s 29s 59s 1m59s
Isotropic
22s 1m24s 3m48s 10m35s
Anisotropic
2m10s 6m5s 16m41s32s
Fig. 12. Comparison with volume reconstructions. We compare re-
construction results using exponential volume inversion and the proposed
many-worlds approach. Isotropic volumes (top) cannot replicate the surface
appearance, while anisotropic micro-flakes (middle) perform somewhat
beer. However, simulating for interactions between worlds (e.g. to model
exponential aenuation) introduces substantial computational overheads
in both volume reconstruction methods. Extracting the final BSDF and
surface from the volume poses additional challenges. Our method (boom)
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ACM Trans. Graph., Vol. 1, No. 1, Article . Publication date: September 2025.